An Isometric Fantasy Action RPG similar to Diablo / Path of Exile with more of a strategy and magic focus, but with a slower pace. It sits between Divinity Original Sin & Diablo.
Your party chiefly consists of 3 members, the Fighter (Male dwarf), the Magician (Female human) and the Engineer (Cat like creature). You can also hire mercenaries to help you out with difficult levels. These 3 main characters inhabit the same space, but you can swap between them at will. Also, in each level you are allowed to split your party into their 3 separate characters, but only for a minute. This is useful e.g. when you are about to battle a difficult enemy, as 3 weapons are better than one.
Here, the 3 party members are unmelded, (default key middle mouse button). You can control them independently when they are unmelded. I’m selecting the two on the left to go one way and the one on the right to go elsewhere.
Here, the user is swapping between the 3 members of the party, which then unmelds. The magician moves and then they remeld.
The 3 party members inhabit the same body because a warlock has placed a curse on them. Your aim is to find this Warlock and force him to lift the curse. As well as doing this main Quest, there are plenty of side quests to do.
The story takes place in a fantastic world of many varied landscapes. Realism isn’t the prime concern. It’s more important that the scenery is interesting. Unlike a lot of games, there is no difficulty increase the further you are away from the initial starting spot. So, you may encounter difficult creatures early on in the game, in which case it's probably better to return when you are better prepared and stronger.
Choose your dungeon destination on the map where your party will travel. Next, you have a party preparation screen where you can hire mercenaries and buy or sell items. Once you are ready, you enter the dungeon where people are fully healed and items fully charged, if it’s the first time in that particular dungeon. Dungeon states are static i.e. everything will be exactly the same as when you left the Dungeon the previous time. When you re-enter a dungeon, enemies do not become healed again if you had harmed them previously. You can move items between the dungeons. You can save/load gameplay at any stage.
Here, you’ve hired a Knight and now are considering hiring an Orc mercenary for the next Dungeon.
Click on the screen for your party to move or pick up an object, open a door or attack an enemy etc. Objects / Characters get a coloured outline around them if you are currently interacting with them. There are many ways to equip items e.g. dragging the item over the 3d player’s model, or over the portrait icon, or into one of the equipment slots on the player’s layout diagram. When you click on an enemy, your selected person will attack till you tell them to do something else, or until either of the two characters is dead.
Here, you can drag the dagger onto a person or onto a green box. The person will then be equipped with the dagger.
Even someone not currently visible on the screen can be equipped with an item, by giving it to their portrait at the top of the screen.
If one of your characters is a spellcaster they can cast spells from any spell book they find, provided they are of a high enough spell level and they have enough mana points. Each spell has a different cool down period after it’s been cast, before it can be cast again.
Here, you have right clicked on a spellbook to decide which of your party wants to learn the spell .
Select one of the spells from along the bottom of the screen and then choose where you want to use it. By right clicking on the spell you change whether or not the spell repeats or is just used one time. This is denoted by the blue recycling symbol.
All kinds of loot can be collected in the dungeons: weapons, armour, rings, food, resources etc.
Here, you can see that Regin is equipped with a War Axe, but he has found a Giants Spiked Club. Unfortunately, Regin does not have the required strength to get it. You can see that most weapons have a gem slot at the bottom in which you can slot a single gem to improve some facet of the Weapon.
Click on the satchel Icon to open your inventory. Equipment is grouped into 4 tabs, Weapons, Armour, Items and Resources. Your Inventory expands to hold more items when it starts to get full.
There are more than 50 types of creatures and NPC’s in the world: Humanoids, Demons, Animals, Undead etc. They change level based on the player e.g. each Orc will roughly have the same basic skills and abilities, though they will have different armour, weapons & perhaps spells. Hence, some will be more difficult to kill than others. When they die, you will get their loot.
It’s written with C# in Unity. The framerate is decent at ~60fps @ 4k on a 4TF graphics card. Most of the development took place when I only had an onboard graphics chip which forces you not to do any suboptimal coding. Loading of most of the scenes in the game takes no more than a handful of seconds.
There’s also some crafting in the game. It’s not as much of a focus compared to other similar games. Crafting requires ingredients which usually get used up to make the final product, but also contains Tools such as a Pot or Hammer that don’t get used up.
The user has already placed a Thistlewort in the recipe and now they are dragging a Distilled Water over onto the recipe slot.
A few languages are supported. the translations though will need to be more thoroughly checked.