Engine Media
| videos - you should judge the engines quality based on these and not static screenshots as its designed toally dynamic. (unlike the majority games) eg with the dynamic lighting / shadowing / friemel etc. Also since its all programmeur art, it hasnt had a lot of manhours spent on it. videos in order of age |
full song in the above video (onboard soundcard) |
| early/mid 2005 - screenshots showing friemel (objects generated dynamically during runtime, allowing unlimited detail in a scene), here they are plants/vegetation. similar to speedtree though higher quality but conversly slower, the vegetation has a proper bone structure, sometimes more than 100 0bones per tree |
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| early 2003-early 2006 - more friemel this time with rocks some showing my erosion hack, simulating a lava world, heavily crater planetoid eg mercurcy, earthlike world, asteroid |
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| 2nd half 2005 - screenshots showing various shaders integrated into the engine and also early captain courgette gameplay |
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| 11-05-2005 - series of screenshots showing the various types of lights (directional light, pointlight + spotlight) with full shadowing |
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