CC

Engine Details


Engine Details

  • Flexibility first: Ive choosen the flexbility/power route over the performance route
  • Unified renderer: Features fully opengl2.0 rendering
  • Expandable/customable renderer: Built futureproof
  • Unified lighting: The worlds first fully unified lighting model in a game, ie all lights/objects cast shadows onto all objects. Can handle 20+ lights onscreen at once
  • Handles all scenetypes: Indoor / outdoor/ space
  • Scene designer built in: Enabling u to see changes instantly with the correct lighting model
  • Newton physics: Making things move more realistic
  • Simple code: Ive tried to use as basic code as possible, eg minimized my use of c++'s 'advanced features' ahem


  • Design mantra

  • KISS
  • treat everything as equal
  • flexibilty and stability over performance
  • permature optimization is the root of all evil

  • ©2006 Bollux Inc
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